| Cabin Fever Tactical: Butch And Sundance |
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Cabin Fever Tactical: Butch And Sundance 1:
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Cabin Fever Tactical: Butch And Sundance 3:
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Cabin Fever Tactical: Butch And Sundance 2:
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Cabin Fever Tactical: Butch And Sundance 4:
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| Nade Volleyball Tactical: |
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Junk Flea Tactical: Nade Volleyball:
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Two Towers Tactical: Nade Volleyball:
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| Slaughterfest Tactical: |
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Death Room Tactical 1: Death Room Upstairs Tactical:
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Death Room Tactical 2: Death Room Downstairs Tactical:
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| Warhead Tactical: |
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Warhead Tactical 1: Across The Bridge Tactical:
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Warhead Tactical 2: Defend The Base Tactical:
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| Pumpjack Tactical: |
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Pumpjack Tactical 1: Battle Down The Hall:
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Pumpjack Tactical 2: Mount Suribachi Tactical:
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| Snow Valley Tactical: |
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Snow Valley Tactical 1: Alpha Attacks!:
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Snow Valley Tactical 2: Tunnel Rush:
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| Sand Hog Tactical: |
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Snow Valley Tactical 2: Sand Hog Tactical:
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| Cabin Fever Tactical: Butch And Sundance |
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Cabin Fever Tactical: Butch And Sundance 1:
In Cabin Fever these are the set places to be in, AFTER round 2. Positions 1, 2, 3 and 4 are to clear the field of all goons. Positions 5, 6, 7 and 8 are to keep the goons from coming in the doors until Positions 1-4 have cleared the fields, at which time they take up in the same area to defend the back room.
Red Arrows are Primary target areas. Blue Arrows are secondary target areas.
You need to bring as many bullets as you can, meaning sniper rifles and shotguns don't make the cut.
Hold your nades as long as you can, use the "M" key to see where the goons are. When they are grouped outside of the doors, toss your nades to weaken as many as you can, not to mention gathering tons of points.
The idea is to let the goons be forced into a single "alley" where you will hit more than one with each bullet, meaning, more points and more damage.
Position 5: The goons actually come at you in a line, so keep your "trigger finger" ready.
When the Blue Hausers come up from the basement, they go forward, then stop. This gives Positions 5, 6 and 7 plenty of time to kill him, then go back to normal targetting areas.
Image created by: Serrecko25 |
| Cabin Fever Tactical: Butch And Sundance |
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Cabin Fever Tactical: Butch And Sundance 2:
In Cabin Fever these are the set places to be in, AFTER round 3. Positions 1, 2, 3, 4 and 5 are to keep the outside cleared and 6, 7 and 8 will keep the inside cleared. Using the countertop, shoot thru the windows, and still maintain fire control so they enter the kill zones enmasse, and your bullets hit more than one.
Image created by: Serrecko25 |
| Cabin Fever Tactical: Butch And Sundance |
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Cabin Fever Tactical: Butch And Sundance 3:
In Cabin Fever these are the set places to be in, FROM the start.
Positions 1, and 2 clear the building where the goons come out of as fast as you can, but with good fire control, let them appear in pairs, then shoot them.
Positions 3 and 4 can help 1 and 2 in the very beginning since it will take a little time for the goons to enter the kill zones.
Once positiions 1 and 2 have cleared the building, they need to also help 3 and 4, but keep an eye on the map for goons coming from the basement.
We start adding players between the positions of 1 and 2, and 3 and 4 if we want to play this Tactical with more than 4 players.
- Do NOT shoot the boarded up windows
- More Zombies spawn if you do
- Do NOT shoot out any window
- More Zombies spawn if you do
- ONLY kill them in the Kill Zones
- Multiple hits with each bullet
- Maximizes ammo
- Leaves ammo boxes and health inside
- Do NOT shoot them at long range
- Fewer missed shots
- Saves ammo
- Leaves ammo boxes and health too far away
- Stay together bunched up
- Zombies home in on shooters
- Slows them down while trying to form up
- Maximizes fire power
Image created by: Serrecko25 |
| Cabin Fever Tactical: Butch And Sundance |
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Cabin Fever Tactical: Butch And Sundance 4:
In Cabin Fever these are the set places to be in, FROM the start.
Positions 1, and 2 clear the building where the goons come out of as fast as you can, but with good fire control, let them appear in pairs, then shoot them.
Positions 3 and 4 can help 1 and 2 in the very beginning since it will take a little time for the goons to enter the kill zones.
Once positiions 1 and 2 have cleared the building, they need to also help 3 and 4, but keep an eye on the map for goons coming from the basement.
Positions 6, 7 and 8 are to keep the outside cleared in the back room. Position 5 can help until the goons start coming in the side door.
Positions 5, 6, 7, and 8 CAN retreat towards the steps and the gate, and concentrate fire at the door, if in the later rounds they are about to get overrun.
- Do NOT shoot the boarded up windows
- More Zombies spawn if you do
- Do NOT shoot out any window
- More Zombies spawn if you do
- ONLY kill them in the Kill Zones
- Multiple hits with each bullet
- Maximizes ammo
- Leaves ammo boxes and health inside
- Do NOT shoot them at long range
- Fewer missed shots
- Saves ammo
- Leaves ammo boxes and health too far away
- Stay together bunched up
- Zombies home in on shooters
- Slows them down while trying to form up
- Maximizes fire power
Image created by: Serrecko25 |
| Junk Flea: Nade Volleyball: |
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Junk Flea: Nade Volleyball:
This is a very easy, very funny Tactical.
Each team exits their spawn point as the arrow says, just go out the left exit, and from the "Courts" you toss your Nades, Fire, or Gas nades over the "Net". IF you live long enough to throw them all, and that is a BIG IF, then grab your knife and find a way to kill yourself.
There is no going under the "Net", this is simply meant to be death from stuff being thrown at each team.
Image created by: Serrecko25 |
| Two Towers: Nade Volleyball: |
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Two Towers: Nade Volleyball:
This is a very easy, very fast Tactical.
Each team can only use nades of every type, minus flashes of course, and you have to get to the net, and toss your stuff over and kill the other team. You are not allowed to go around the net, if you are still alive after throwing everything you have, wait, you'll die soon enough.
Best mode is elim for this game.
Image created by: Serrecko25 |
| Death Room Tactical 1: |
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Death Room Tactical 1:
In this game it is all about fire power down the hall and taking control above the flags. This is a bruising game when it is 8 v 8. Losts of deaths, lots of kills, just lots of fun.
The idea is to funnel the fighting down the hall way. It can't get more basic then that.
Image created by: Serrecko25 |
| Death Room Tactical: |
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Death Room Tactical 2:
All weapons are used in this, minus flashes. The object is to only use the downstairs area, going thru the doors to grab the flags. CTF is the best game mode to use.
Image created by: Serrecko25 |
| War Head Tactical: |
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War Head Tactical:
This is all about working as a team. This is one of the hardest Tacticals to win from either side. It normally comes down to recovers.
This is another tactical where brawn and fire power work hand in hand. Strategy comes to play here almost more than anywhere else.
Image created by: Serrecko25 |
| War Head Tactical 2: |
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War Head Tactical 2:
This is your defend the base type tactical. Played in Elim Pro, each team can attack the other in rotation. The colored areas indicate where you can defend your based from.
The entire map is open to the attacking team. Nades are allowed.
Image created by: Serrecko25 |
| Pumpjack Tactical 1: |
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Battle Down The Hall:
Your basic "Up The Steps" only Tactical. This ends up being a slugfest in the upper hallway. All weapons can be used, minus flashes. THIS is a great great Tactical!
Image created by: Serrecko25 |
| Pumpjack Tactical 2: |
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Mount Suribachi Tactical:
This one is a little complex. Bravo ALWAYS defends the hole in the wall at the top of the boxes. ALPHA always attacks from the front. Your weapons are Nades of all types, minus flashes, mines, and a knife. IF you get to the top, fight with your kinves. This is named in honor the the Marines storming up Mount Suribachi on Iwo Jima during World War II.
Image created by: Serrecko25 |
| Snow Valley Tactical Defend The Bases: |
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Alpha Attacks!:
This is just what it is. Defend the base from attack. Bravo is always in defense. Alpha is always the attacker.
Image created by: Serrecko25 |
| Snow Valley Tunnel Rush Tactical: |
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Tunnel Rush:
This is the original Gaggle Tactical. You have to follow the given path, and stay off of Alpha's hill, and out of the blown up building. This is all about slugging it out thru the tunnel. Everything can be used here, minus flashes.
Image created by: Serrecko25 |
| Sand Hog Tactical: |
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Sand Hog Tactical:
Another great Tactical. Battle for the wooden doors, bute beware, bullets can go thru them and kill you. All weapons are okay to use, minus the flashes of course. BRAVO can NOT go out the front door of their spawn.
Image created by: Serrecko25 |
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